;-------------------------------------------------------------------------------------------------------------
; Variable List 
;-------------------------------------------------------------------------------------------------------------
;var(0) - StateNo (save frame StateNo) / Common System States
;var(2) - Store "holdback" input (Throws) /SUPER BG / Forward throw position (state 811)
;var(3) - Is SuperJump? / Forward throw position (state 811) / Clone swap & AC decider on 220 and 1010 (temp var)
;var(4) - Air Dash Limiter
;var(5) - Roman Cancel (Am I in the air or standing 1/0)
;var(6) - auto recover (when hitstun runs out)
;var(7) - Air Action Limiter
;var(8) - Air Bomb Limiter
;var(9) - Drill OTG Limiter
;var(10) - Crow Move Limiter
;var(11) - hitstun decay timer *1000
;var(12) - hold button charge
;var(13) - Charge Gate
;var(14) - Slowmo for LVL2
;var(15) - AI walk
;var(16) - AI walk
;var(17) - Ameterasu
;var(18) - Slowmo countdown?
;var(19) - RC Var add
;var(20) - RC Random scale
;var(21) - RC Random scale
;var(22) - Auto Combo Check
;var(23) - Bomb Limiter
;var(24) - OTG Limiter
;var(25) - Slowmo activation
;var(26) - helper hitconfirm
;var(27) - helper Gate - state 220/240
;var(28) - In Use
;var(29) - In Use
;var(30) - hitstun activator/damage dampener : if more than '0' indicates i'm in a combo, more than '8' dampener is applied.
;var(31) - Izanami Phase 1 Hit Phase 2 Gate
;var(32) - Captured Player ID 
;var(33) - Izanami Timer (countdown): time Itachi has left to activate Phase 2 (900 ticks)
;var(34) - Izanami (Cooldown) Timer (active flag): Cooldown
;var(35) - jump direction for AI
;var(36) - Pos X (Clone bomb)
;var(37) - Pos X 
;var(38) - Pos Y / Throw Limiter 
;var(40) - Pox X (Clone Trap)
;var(41) - Record Opponent StateNo
;var(42) - Stored HP baseline
;var(44) - AI SUB;
;var(45) - Phase 1 active flag - on/off switch 
;var(46) - Phase 2 flag (re-hit window) Evasion Loop
;var(47) - AI VAR (tell parent the result)**See Below
;var(50) - Izanami Active Switch: 0 - No, 1 = yes
;var(51) - Izanami (Active) Timer : How long Enemy is trapped for
;var(53) - NOT IN USE ; 263 hit confirm
;var(54) - Izanami (Life Restoration)
;var(55) - Latch
;var(56) - Clone Counter Swap Signal
;var(57) - Clone Counter HP Restore
;var(58) - AI task var. SHOULD NEVER BE USED ANYWHERE ELSE. (as well as all other AI vars xd)
;var(59) - enemy ID
;---------------------------------------------------------------------------------------------------------------------------
;fvar(0):= 3900 - Beads Part 1
;fvar(1):= 811 - Forward Throw - Jumping over going up
;          3900 - Beads Part 1
;fvar(2):= 3900 - Beads Part 1
;fvar(5) - Substition Bar replenishment rate
;fvar(7) - Roman Cancel Slowmo countdown (N/A)
;fvar(13):= 3700 - Black Flames
;fvar(14):= 3700 - Black Flames
;fvar(15):= 3700 - Black Flames
;fvar(26)
;fvar(27)
;fvar(30) - Corner Push Code *credit* P.O.T.S
;fvar(31) - RC
;fvar(36) - Damage Dampener reduction rate
;---------------------------------------------------------------------------------------------------------------------------
;Helper Vars
;---------------------------------------------------------------------------------------------------------------------------
;Helper(3870) - var(41) - Izanami State Tracker (records enemy state No)
;Helper(99001) - var(50) - GameTime
;Helper(99001) - var(52) - Time between GameTime - Avoid Pause
;Helper(22600) - var(10) - Crow Angles
;Helper(24500) - var(53) - HitCounter
;Helper(24000) - var(56)
;---------------------------------------------------------------------------------------------------------------------------
;AI VARS
;fvar(7),fvar(8),fvar(9),fvar(12) - Velocity
;var(15),var(16) - AI walk
;var(35) - jump direction for AI
;var(39) - In Use ??
;var(43) - Record P2Power
;var(47) - tell parent the result
;var(48) - Report parent Enemy is not Charging
;var(49) - Remember Enemy charging stateno
;var(52) - counter detect
;var(58) - AI task var. SHOULD NEVER BE USED ANYWHERE ELSE. (as well as all other AI vars xd)
;var(59) - enemy ID
;-----------------------------------------------------------------------------------------